Neolithic Age

The Neolithic Age is the name commonly given to the ending period of the Stone Age. In game terms, this is square one. You start this age with one of three technologies, chosen at the start of the game: Ranked Military, Production Efficiency I, or Specialised Research. Every nation in this period is given the following for free:

1. One Basic Grovel Pit

2. One Philosopher's House

3. One Market Square

4. One Barracks

Technologies

 * Ranked Military
 * Organised Military
 * War Production
 * Metal Weaponry Testing (Additional requirement: Metal Theory)
 * Supervised Training
 * Emergence of Heroes
 * Military Leadership
 * Distinct Leaders
 * Inspiring Leadership
 * Heroic Leadership
 * Legendary Command
 * Mythical Command
 * Officers
 * Battle Leader
 * Recruitment
 * Advanced Barracks
 * Efficient Advanced Barracks (Additional requirement: Production Efficiency I)
 * Production Efficiency I
 * Efficient Grovel Pit
 * Efficient Barracks
 * Efficient Market Square
 * "Motivated" Philosophers
 * Efficient Advanced Barracks (Additional requirement: Advanced Barracks)
 * Metal Experiments (Additional requirement: Metal Theory)
 * Specialised Research
 * Bunk Beds
 * Collaborative Research
 * High Philosophy
 * Monarchy Development
 * Monarchy
 * Divine Right of Kings
 * Advancement
 * Maybe there's something stronger than stone?
 * Hmm, this thing seems strong.
 * What happens when I burn it?
 * Metal Theory